![]() ![]() But the culture was in turmoil - half the company yearned for the popcap dev cycles of old that took their time and invested fun in every nook and cranny of the game (even if it took 4 years: see PvZ), and half the company was being looking at Bejeweled Blitz and how to expand and replicate that. Large expansion of teams working on the fb games and tried to pivot (too late) to mobile games. The company was gearing up to be sold for about a year before I left, cancelled every non-sequel non-mobile title in prototyping or development. The cultural lights were in the process of going out at that company when I left - it was the reason I left. As much as I don't like EA - in this case it wasn't EA at all. I worked at PopCap from 2006-2011, left a few months before the buyout. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. ![]()
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